Friday, February 17, 2012

Hayashi the Mammoth Pussy (pt 2)

This weekend marks the one-month-til-Ninja-Gaiden-3-drops point, and although I am not one to repeat myself, a new interview with Mammoth Pussy and Team Ninja head Yosuke Hayashi recently surfaced, thus obligating me to tread over familiar ground.

From Gamesradar.com: "Yosuke Hayashi, head of the post-Tomonobu Itagaki Team Ninja, says the studio's prurient days are behind it. The upcoming Ninja Gaiden 3 and Dead or Alive 5 continue two series long known for bloody violence and Russ Meyer-esque levels of playful sexism – but Hayashi says players expecting the titles to bring the same “cheap thrills” of their predecessors are in for a surprise.


“It was very obvious,” Hayashi tells Gamasutra, that Team Ninja's output was known for “two primary elements: sex and violence.” With the new Ninja Gaiden, for instance, the director “wanted to give meaning to violence,” he says. “Why does this happen? We want to link emotion to violence.” The new Ninja Gaiden looks to take a more character-based approach to series hero Ryu Hayabusa, and Hayashi says the team aims to produce “a game that is for mature audiences, that can make adults think.”


Similarly, Hayashi says Dead or Alive has traditionally been known for its Sports Illustrated-style presentation of women, “like a magazine for high school kids, with women portrayed in that sense. But that's not what we want.” He says the new game aims to “show something that's more high class,” saying he wants players to look at any given heroine and “be impressed with her as a woman, not just as a pin-up."

This is more of the same out of this chump.  "I know best."  A high-class video game...right.  Every time someone over the age of eighteen flips on a video game console, there is a slight tinge of shame that runs down his spine.  The notion of "class" ceases to exist at that point; we've decided to cave in for a guilty pleasure or two and that's that.  At this point, the more you can do to help us wallow in our indulgence, the better.

Here's why this is dumb: had this been a lifelong dream of Hayashi's - to infiltrate a video game developing company known - as he puts it - for "two primary elements - sex and violence," and then change things once he got the power to do so, then I'd have to give him props.  Way to work your way up to the top, and once you got there, way to make the changes you've lived your life to make.

But is that what happened?  Not at all.  Anyone remember the sixaxis boob juggle from Ninja Gaiden Sigma 2?  He directed that game.  That was all him.

So what does this mean for the changes up ahead in terms of NG3 and the DOA series?  It means they were whimsical, which is utterly terrifying.  Much like pulling the windmill shuriken from Sigma 2 and replacing it with...the rocket launcher...Hayashi does whatever he wants to do, because he thinks he knows better than millions of fans.

The face of a guy who knows how to make a ninja game:


No, that's not Joey Ramone, that's Tomonobu Itagaki, badass creator of the most badass game ever developed: Ninja Gaiden 2.  Let's look at the accomplishments associated with this man's name from the Ninja Gaiden games alone:
  1. Creator of the Izuna Drop
  2. Creator of the Flying Swallow
  3. Creator of the Dragon Sword/True Dragon Sword
  4. Creator of the Vigoorian Flail
  5. Creator of Alma
  6. Creator of Doku
  7. Creator of Vigoor
  8. Creator of Hayabusa Village
  9. Creator of the shuriken cancel
  10. Creator of the Kusari-gama
  11. Creator of the Tonfa
  12. Creator of the Tonfa's Ultimate Technique 
  13. Creator of the Eclipse Scythe
  14. Creator of the Lunar staff (even though it's overused and boring)
  15. Creator of Genshin
  16. Creator of the four Greater Fiends
  17. Creator of the coliseum cinema: Sonia's helicopter versus the werewolf army
  18. Creator of the Windmill Shuriken/Bow/Incendiary Shuriken Ultimate Technique (NG2)
  19. Creator of the de-limbing mechanic introduced in pt 2
  20. Creator of the Obliteration Technique
  21. Creator of the Kusari-gama (yeah, fuck you, it's so awesome I'm listing it twice)
  22. Creator of the Guillotine Throw
  23. Creator of the NG2 Staircase of Doom (you know what I'm talking about)
  24. Creator of the Master Ninja difficulty setting, and finally...
  25. Creator of Chapter 11 (NG2), the most brutal chapter/level in any video game, BARNONE.

Now let's see what a Mammoth Pussy looks like:


Ahh, yeah, there we go: Yosuke Hayashi, epic dirtbag, ruiner of games, and now that I'm looking at the dunce...thief of my grandmother's reading glasses.  Here are some of his accomplishments:
  1. Forced a bunch of unnecessary boobies into Ninja Gaiden 2 when he directed Ninja Gaiden Sigma 2
  2. Made it so the boobies would jiggle if you shook the controller
  3. Creator of the worst weapon ever (Enma's Fang...for fuck's sake just give me the damn Dabilharo if you're hellbent on me keeping a giant clunky sword like that in my inventory)
  4. Removed all boobies from all future Team Ninja games
The lists speak for themselves.

-DH

PS - the offer is on the table, Hayashi - I will eat these words come March 20, 2012 if your newest Gaiden game isn't a complete embarrassment.

PPS - sorry but I really don't like your face.  It's like you're staring at my through my computer screen while I type.  What are you smirking like that for?  It's creepy.  Go look at someone else.

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